a11yTOConf2018

Everything I learned about interaction design I learned in the senior center computer lab

Speaker: Cordelia Dillon
Twitter: Cordelia

Feasibility

Meaning

Issues Examples

1. Mobility

Design Principles Flexibility

2. Tapping the button you didn’t mean to (iPad)

Design Principle: Wiggle room

Design Principle: Tolerance for error

“Easy to do the right thing, hard to do the wrong thing”

3. Finding Icons

Solutions

Design principle

Use a crappy/old projector for colour contrast testing.

4. Iconography

Who might this affect?

Solutions:

Navigation Pattern

“Half of the seniors keep a list of steps and instruction about how to use websites they need or often visit.” Nielson Norman Group (2013)

Usability for senior citizens