a11yTOConf2019

Beyond the code: Accessibility of language, tone, culture, and concept

Language

Difficulty

Common identifiers for gameplay modes:

Players can be shamed by playing the game in “easy mode” if that experience

Some games lock content behind Extra Hard modes, making it impossible to reach to some players.

This language is inaccurate. Let’s not call it novice, intermediate, advanced. Call them: square, triangle, circle, but don’t make it a hierarchy.

Having only three modes is not making your game accessible!

Concept

Tone

Culture