Old School - Gaming And Aging
  - Speaker: Earl Cousins
 
  - Twitter: @a11ySherpa
 
Introduction
Games are growing up
  - Back in the days: you could spent 15min in Arcade Game
 
  - In the 70s Zelda needed a battery to save!
 
  - Elders Scrolls Online: hunders of hours
 
Games Growing Up
Capabilities
As we age, people’s capabilities increase… to an extend!
Complexity
Atari control was one button + joystick, nowadays a PS4 control has a different standard (14 buttons, two joysticks, track pad, mic, …)
Changes
Vision Changes
  - As I aged, vision has decreased
 
  - Witcher 3 update patch to increase size
 
  - Fire Emblem game on Switch, has a lot of petitions online to increase the text size
 
Hearing Changes
  - Simple action sounds vs environmental soundscapes: because we can make everything too real we have increased the amount of souds played. Example: Elder Scroll has 7 volume settings
 
Dexterity Changes
  - Can’t manage controls as good as before
 
Reaction Time
Fatigue
  - Guitar band games: I can’t finish one of the latest micro games because the main mode of the game required me to finish the game in extreme difficulty level.
 
Cognitive Load
  - If I worked all day, I don’t neccesarily want to do a lot of mental gymnastics while playing games
 
  - Puzzles
 
  - Memory Recall
 
  - Distracting
 
Uncharted 4 has difficulty level settings, for combat, but not for puzzles.
Take Action
  - Provide Options (Spiderman as an example of menu options)
    
      - Make accessibility options easily discoverable
 
      - Present them up front
 
      - Not only for menus!
 
    
   
  - Look back
    
      - Newer isn’t always better (for instance controls were simpler, NES)
 
      - Simplicity
 
      - Approachability
 
    
   
  - Speak out!
    
      - Call out issues
 
      - Describe impact
 
      - Make positive suggestions!