a11yTOConf2019

Finding The Sweet Spot Between Bored And Overwhelmed

Speaker: Shell Little
Twitter: @ShellELittle

Intro

Neurodivergent definition (add photo in phone)

SPOON THEORY

Find source & definition

What does this mean for gaming?

Keyboard doesn’t work for some players. Keyboard mapping is important for people with dexterity, and people with physical disabilities.

Why I haven’t played more games:

Games create fun sometimes, small features stand between ND players and normal players

Concept of being bored

I don’t ave enough spoons to pay attention to this. Mismatch of how much energy is required to do something compared to the reward

This mismatch turns something fun to be tedious

Reward > Energy = Too easy
Reward < Energy = Too tedious

Unless I’m obsessed with our game, if I get stuck in it, I will abandon it and never come back.

Tomb raider difficulty options is really important for gamers when the are out of spoons.

Overwhelmed

Many mechanics in a game are there to purposely disorient the player.

Disorient

I haven’t seen a game that allows to configure HUD, when being overwhelmed.

[Insert Yakuza 0 Dance Minigame photo….] This player will never be able to play this game because of sensory overload.

Hints are important to have in games, Like walls in Zelda. (same can apply to web)

Damage Warnings

This can overload users with mental disability.

Grab Attention

If neurotypical palyers find it distracting neurodivergent players will experience it as a barrier.

Perfect example of giving options to users: Way of the Passive Fist [insert photo from phone]

Indication (bar chart) graph vs numbers is a great way to help those with dislexia.

On game pause

Lower the game play music Lower distractions Keep options minimal

Conclusion