a11yTOConf2020
Evolution Of Accessibility In Far Cry
Speaker: Ivan Kulbych
@Ubisoft
253 million people live with visual impairment
70% of ACO (Assassins Creed Odyssey) players played with Subtitles
If you have any type of chat on your game, it should be CVAA compliant
FC5 accessibility was really low.
FC New Dawn
Control Remapping
Color blind mode
Subtitles improved (size, speaker, background)
SFX visualization
Voice to Text
Menus narrator (text to voice)
Chat Wheel
Keyboard remapping
Should be standard in every game
Keyboard image with button remapping
Screen feedback
Colorblind options
Can set this option to improve visual for most colourblindness
Subtitles option
Screen Reader allowed for Menu narration & Chat wheel
Scaling Closed Captions
Scaling HUD
Accessibility Testing
UX lab @Bucharest
Checklist
Accessibility standards
Accessibility Experts
Workshops for the team
Testing the early build & recommendations
User testing
Game needs to be almost final
Far Cry 6 Accessibility
Customize Colour Blind Palette
Keyboard remapping: using 1 or 2 buttons at the same time
Resources
http://gameaccessibilityguidelines.com/
https://dagersystem.com
https://www.color-blindness.com/coblis-color-blindness-simulator/
https://accessible.games/accessible-player-experiences/